SunnySMP

Gameplay developer · Dec 2025 → Feb 2026

  • Developed survival gameplay features in Kotlin.

    Worked on the SunnySMP survival server’s plugins on Paper, in Kotlin, during a focused stint on the network.

  • Built the in-game shop experience.

    A categorized shop menu with a sell wand for quick bulk-selling and shareable shop setups.

  • Built a teleport-request (TPA) system.

    A TPA flow with a confirmation menu, extended with cross-dimension support so requests work into the Nether and the End.

  • Closed claim-protection exploits.

    Fixed a grief where players could use bone meal inside other people’s claims, plus other protection gaps.

  • Handled anti-abuse and compatibility fixes.

    Tagged renamed shop items to trace misuse across shared modules, and backported a plugin to the server’s 1.21.8 version.