SunnySMP
Gameplay developer · Dec 2025 → Feb 2026
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Developed survival gameplay features in Kotlin.
Worked on the SunnySMP survival server’s plugins on Paper, in Kotlin, during a focused stint on the network.
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Built the in-game shop experience.
A categorized shop menu with a sell wand for quick bulk-selling and shareable shop setups.
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Built a teleport-request (TPA) system.
A TPA flow with a confirmation menu, extended with cross-dimension support so requests work into the Nether and the End.
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Closed claim-protection exploits.
Fixed a grief where players could use bone meal inside other people’s claims, plus other protection gaps.
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Handled anti-abuse and compatibility fixes.
Tagged renamed shop items to trace misuse across shared modules, and backported a plugin to the server’s 1.21.8 version.